Four chapters of a launch. Eleven instruments to read them.
Followers build for years, hype compresses into months, launch week decides everything — and every step of it is measurable. Scroll the story, then meet the instruments.
A Steam page goes live
Followers start compounding the day the page exists. Most of the audience a game launches with is built here — slowly, then suddenly, festival by festival.
The hype becomes measurable
Wishlist rank climbs into the charts and follower velocity spikes around trailers and Next Fest. This is the window where steampeek's hype board finds breakouts early.
Launch week decides everything
Concurrent players spike within hours; the first-week curve — not the announcement — is what converts wishlists into sales. Hourly CCU shows exactly when it peaked and how it held.
The verdict, in one ratio
First-week reviews ÷ followers at release. Beat your own audience and the algorithm keeps feeding you — steampeek computes it for every tracked release, every day.
Every chapter has its instruments.
Every instrument below is a real, shipping feature. The demos run live with labeled sample data — no mockup screenshots. Numbers keep counting from the story you just scrolled.
One grid. 28 countries. Hour by hour.
Steam's top-sellers chart is different in every country — most tools show you one. steampeek keeps the whole matrix, so you can catch a launch charting in Asia before the US wakes up.
| UTC | US | DE | FR | GB | AU | CA | BR | RU | PL | JP | KR | TR |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 16:00 | #2 | #2 | #4 | #5 | #3 | #2 | #1 | #1 | #1 | #3 | #8 | #2 |
| 15:00 | #4 | #1 | #4 | #4 | #3 | #2 | #2 | #2 | #2 | #4 | #10 | #1 |
| 14:00 | #2 | #2 | #4 | #5 | #2 | #3 | #1 | #2 | #1 | #4 | #8 | #2 |
| 13:00 | #3 | #2 | #4 | #4 | #1 | #1 | #1 | #1 | #1 | #3 | #9 | #1 |
| 12:00 | #2 | #2 | #2 | #4 | #2 | #2 | #2 | #1 | #2 | #4 | #9 | #2 |
| 11:00 | #3 | #2 | #3 | #4 | #1 | #1 | #1 | #1 | #2 | #3 | #9 | #1 |
| 10:00 | #4 | #3 | #3 | #4 | #2 | #3 | #1 | #2 | #2 | #3 | #8 | #2 |
| 09:00 | #3 | #3 | #3 | #4 | #3 | #3 | #1 | #1 | #2 | #3 | #10 | #1 |
Search the whole catalog like a database
Fifteen-plus filters over 250,000+ apps — and they work with no search term at all. Type a name, paste an appid, or just start carving.
- Live stats in every row — players, ranks, followers, price, reviews
- Columns are yours: hide, show, drag to reorder
- Publisher & developer autocomplete, Early Access filters, content flags
| # | Name | Current CCU | Followers | Price | |
|---|---|---|---|---|---|
| #1 | Counter-Strike Nov 1, 2000 | 11,006 | 230,227 | -80%$1.99 | |
| #2 | Half-Life Nov 19, 1998 | 1,224 | 67,770 | -80%$1.99 | |
| #3 | Half-Life 2 Nov 16, 2004 | 2,467 | 105,244 | -80%$1.99 | |
| #4 | Counter-Strike: Source Nov 1, 2004 | 11,816 | 444,034 | -80%$1.99 | |
| #5 | Portal Oct 10, 2007 | 1,130 | 149,329 | -80%$1.99 | |
| #6 | Left 4 Dead 2 Nov 16, 2009 | 24,881 | 612,041 | -80%$1.99 |
Five games. One chart. Day 0 = launch.
Overlay players, followers, ranks and reviews — by calendar date, or re-based so every curve starts at its own launch day. Comps research without the spreadsheet.
The hype board weighs momentum over size
Coming-soon games scored velocity-first: a follower gained this week counts ~40× one gained last year, so a surging mid-size page climbs past stagnant giants. The weights are backtested against ~2,000 real launches — this is where breakouts show up while they're still a Steam page.
First-week conversion, computed for every tracked release
First-week reviews ÷ followers at release. Beat your own audience and the algorithm keeps feeding you — the overperformers jump off the table.
| Game | Followers | 1st week | Conv |
|---|---|---|---|
| TBH: Task Bar Hero | 1,017 | 9,703 | 9.54▲131× |
| Moonlight Peaks | 1,843 | 516 | 0.28▲3.8× |
| Hot Dogs & Hand Grenades | 30,871 | 24,150 | 0.78▲11× |
| Esports Manager 2026 | 9,862 | 231 | 0.02▼0.3× |
Steam shows ranks. We estimate counts.
Wishlist counts are private; ranks are public. A power-law model calibrated on known rank–count pairs turns rank history into labeled estimates — good for trends and comparisons, not accounting.
A launch forecast with honest error bars
K-NN over 45,000+ real launches: followers, wishlist rank, tags, publisher track record. You get floor, likely and ceiling — with the comparable games it matched, and published accuracy.
Human Fall Flat 2
Release countdowns — to the hour
Where Steam publishes a real timestamp, the radar counts down to the hour — and where it doesn't, you see the honest label ('Q3 2026', 'TBA') instead of a fake clock. Every dated coming-soon game on one board, soonest first.
We watch Steam's front door
The homepage New & Trending tab is the biggest discovery moment a launch gets — and almost nobody tracks it over time. steampeek snapshots it every 10 minutes, per country, so you can see exactly how long your game held the front page.
A publisher's whole catalog, one pulse
Combined daily players across every game they ship, follower growth, events, and how many of their titles are on the charts right now. Scouting and benchmarking without tab-hopping.
And the whole time, the board keeps ticking
24-hour surgers and coolers, live player counts, momentum boards — the homepage is a stock ticker for Steam.
No account
Search, browse, and the core charts — players, ranks, prices, reviews. Free, instant, no gate.
Free account
A watchlist for your games and comps, longer chart history, and the pre-release hype board.
Pro
The longest history windows and the launch-ops extras — like the exact-hour release radar.
One click, and your watchlist starts
Track your game and its comps, unlock longer chart history and the pre-release hype board. No credit card, no forms.
Hang out where the data nerds are
Launch chatter, chart drops, feature requests and early access to new instruments — straight from the people building steampeek.
Fair questions, straight answers
How fresh is the data?
Top-seller ranks and New & Trending every 10 minutes; player counts hourly; wishlist ranks every 2 hours; reviews 4× a day; followers and the hype board daily.
Where does it come from?
Public Steam endpoints — the same pages anyone can open, snapshotted on a schedule and stored as history. No partner data, nothing behind a developer login.
Do you estimate sales or revenue?
No. Public signals only — players, ranks, reviews, followers — plus clearly-labeled estimates where Steam hides the number (wishlists) and forecasts with published accuracy.
Is steampeek affiliated with Valve?
No. steampeek is an independent project, not affiliated with Valve or Steam. All trademarks belong to their owners.
Which chapter is your game in?
Type a name or an appid — the charts are already waiting.