The numbers behind every Steam launch. From first follower to launch week.
Hourly player counts and daily follower counts for every game on Steam, plus top-seller ranks in 28 countries, wishlist estimates, exact release times where Steam publishes them, and launch forecasts. Track your game against its competition, and watch momentum build while it's still a store page.
Free account, no card. Or skip it and look up any game →
- Steam apps tracked
- 290,000+
- top-seller charts, one per country
- 28
- launches behind the forecast
- 45,000+
- follower snapshots stored
- 45M+
Four chapters of a launch. Every one of them measurable.
Followers build for a year or more, hype compresses into the last few months, and launch week decides the rest. Here is what each stage looks like in the numbers.
A Steam page goes live
Followers start compounding the day the page exists. Most of the audience a game launches with is built here — slowly, then suddenly, festival by festival.
The hype becomes measurable
Wishlist rank climbs into the charts and follower velocity spikes around trailers and Next Fest. This is the window steampeek's hype board is built to watch.
Launch week decides the rest
Players flood in within hours of release. Hourly player counts show when the launch peaked, how fast it fell and where it settled — the shape that says whether a game is holding or fading.
The verdict, in one ratio
A week in, divide the reviews by the followers the game had on launch day. Above a typical launch, it reached past the audience it built; below, it didn't reach its own.
Eleven tools to read each chapter.
Every one is a working feature of the site. The widgets below show real snapshots, each with its date, or sample data marked “sample”. None of them is a screenshot.
One grid. 28 countries. Hour by hour.
Steam's top-seller chart differs from country to country, and the store shows one at a time. steampeek records the chart for 28 countries every hour, so you can watch a launch climb in Asia before the US wakes up — or find the market where a game quietly sells best.
| UTC | US | DE | FR | GB | AU | CA | BR | RU | PL | JP | KR | TR |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 16:00 | #2 | #2 | #4 | #5 | #3 | #2 | #1 | #1 | #1 | #3 | #8 | #2 |
| 15:00 | #4 | #1 | #4 | #4 | #3 | #2 | #2 | #2 | #2 | #4 | #10 | #1 |
| 14:00 | #2 | #2 | #4 | #5 | #2 | #3 | #1 | #2 | #1 | #4 | #8 | #2 |
| 13:00 | #3 | #2 | #4 | #4 | #1 | #1 | #1 | #1 | #1 | #3 | #9 | #1 |
| 12:00 | #2 | #2 | #2 | #4 | #2 | #2 | #2 | #1 | #2 | #4 | #9 | #2 |
| 11:00 | #3 | #2 | #3 | #4 | #1 | #1 | #1 | #1 | #2 | #3 | #9 | #1 |
| 10:00 | #4 | #3 | #3 | #4 | #2 | #3 | #1 | #2 | #2 | #3 | #8 | #2 |
| 09:00 | #3 | #3 | #3 | #4 | #3 | #3 | #1 | #1 | #2 | #3 | #10 | #1 |
Search the whole catalog like a database
Twenty-one filters across 290,000+ apps, and they work with no search term at all. Type a name, paste an appid, or start from a filter and narrow down.
- Current stats in every row: players, ranks, followers, price, reviews
- Columns are yours: hide, show, drag to reorder
- Publisher & developer autocomplete, Early Access dates, content flags
| # | Name | Players now | Followers | Price | |
|---|---|---|---|---|---|
| #1 | Counter-Strike Nov 1, 2000 | 11,006 | 230,227 | -80%$1.99 | |
| #2 | Half-Life Nov 19, 1998 | 1,224 | 67,770 | -80%$1.99 | |
| #3 | Half-Life 2 Nov 16, 2004 | 2,467 | 105,244 | -80%$1.99 | |
| #4 | Counter-Strike: Source Nov 1, 2004 | 11,816 | 444,034 | -80%$1.99 | |
| #5 | Portal Oct 10, 2007 | 1,130 | 149,329 | -80%$1.99 | |
| #6 | Left 4 Dead 2 Nov 16, 2009 | 33,663 | 1,304,223 | -80%$1.99 |
Up to five games on one chart
Overlay players, followers, ranks, wishlists and reviews by calendar date — or switch to “Since release” and every curve starts at its own day 0. Comps research without the spreadsheet.
The hype board weighs momentum over size
Upcoming games ranked by hype score, not raw size: a follower gained this week counts about 40× one gained last year, so a page that is surging right now climbs past bigger, quieter ones, even ones with five times its followers. The weighting was tested against nearly 2,000 real launches: it matched the order of their launch-week peaks more closely than follower counts alone.
First-week conversion for new releases
The verdict ratio from chapter 04, worked out for releases since December 2025 that had at least 100 followers before launch, and shown as a multiple of a typical launch. Sort by it and the games that broke out of their own audience rise to the top.
| Game | Followers | 1st-week reviews | Conv |
|---|---|---|---|
| TBH: Task Bar Hero | 1,017 | 9,703 | 9.54▲131× |
| Mewgenics | 28,291 | 19,987 | 0.71▲9.7× |
| Esports Manager 2026 | 9,356 | 1,872 | 0.20▲2.7× |
| Moonlight Peaks | 26,095 | 807 | 0.03▼0.4× |
Steam shows ranks. We estimate counts.
Wishlist counts are private; Steam's wishlist chart is public. A formula fitted on 44 games whose real counts we know turns a chart position into a rough estimate — good for trends, not for accounting.
A launch forecast with honest error bars
Matched against 45,000+ real launches on followers, wishlist rank, tags and the studio's track record. You get a floor, a likely value and a ceiling for peak launch-week players, plus the two most similar launches; Pro shows all 15 and names the launch behind each number.
Human Fall Flat 2
Release countdowns — to the hour
Where Steam publishes an exact release time, steampeek counts down to it. Where it doesn't, you get Steam's own label — “Q1 2027”, “TBA” — instead of a made-up clock. Every dated release on one calendar, soonest first.
We watch Steam's front door
The New & Trending tab on Steam's front page is where popular new releases get seen, and Steam keeps no public history of it. steampeek checks it every 10 minutes in 28 countries, so you can see how long a game held the front page, and where.
A publisher's whole catalog on one page
Combined players online across every game they publish, follower growth, sales events and how many of their titles are charting right now. Scouting and benchmarking without tab-hopping.
Your homepage, once you sign in
A live board of the day's biggest risers and fallers, this week's launches, the release radar and the top charts — arranged however you like.
24h change · players online · snapshot · Jul 9, 2026
Free to look around. Pay for depth.
No account$0
Every game page, the main top lists, side-by-side compare, core charts with 7 days of history, exact release times, the next 7 days of the release calendar and a launch estimate for every upcoming game.
Free account$0
A watchlist for your game and its comps, 3 months of chart history, More Like This, the pre-release hype board and Game Releases with first-week conversion.
Pro$11.99/mo
All recorded history (player counts since January 2024), the full release calendar, New & Trending history in 28 countries, the 180-day regional matrix, the full launch forecast, CSV export of any chart and 3 AI credits a month for review reports.
Studio$69.99/mo
Everything in Pro, with 25 AI credits a month instead of 3, plus 10 audience scans a month (what your reviewers own and play), API access for your scripts and AI assistants (50,000 API units a month), and priority support.
Yearly plans save 17%, and your first payment is covered by a 14-day money-back guarantee. See plans & pricing →
One click, and your watchlist is ready
Track your game and its comps. Get 3 months of chart history and the pre-release hype board. No credit card.
Follow the feeds on Discord
The day's biggest player swings and a launch radar, posted automatically, plus a #feedback channel where requests go straight to the people building steampeek.
Fair questions, straight answers
Who is steampeek for?
Developers and publishers tracking a game against its competition, marketers picking a launch date, and anyone who wants to see what is actually moving on Steam. Browsing is free, no account needed.
How fresh is the data?
Top-seller ranks and New & Trending every 10 minutes, regional charts and player counts hourly, wishlist ranks every 2 hours, reviews 4× a day, followers and the hype board daily.
Where does it come from?
Steam's store pages, community pages and Web APIs, read on a schedule and stored as history. No sales data, and nothing from your Steamworks account.
Do you estimate sales or revenue?
No. You get public signals — players, ranks, reviews, followers — plus clearly labeled estimates where Steam hides the number (wishlists), and launch forecasts that show the games behind them.
How accurate is the launch forecast?
Tested on 378 recent launches, the “likely” number landed within 2× of the real launch-week peak about half the time, and the real peak fell between floor and ceiling about half the time, as a middle-50% range should. Data before launch can't see marketing or a streamer picking a game up, which is why you get a range and the comparable games, not one number.
What does it cost?
Browsing, search and the core charts are free. Pro is $11.99 a month (or $119 a year). Studio is $69.99 a month (or $699 a year) and adds more AI credits, audience scans and API access. Tax is added where it applies. Cancel anytime — refunds within 14 days of your first payment.
Can I cancel anytime?
Yes — from Account & billing, in two clicks. You keep your plan until the end of the period you paid for, and you can upgrade, downgrade or switch to yearly billing there too.
Is steampeek affiliated with Valve?
No. steampeek is an independent project, not affiliated with Valve or Steam. All trademarks belong to their owners.
Which chapter is your game in?
Type a name or an appid. The charts are already there, no account needed.